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1. New FX on Singularity - in Test Server Feedback [original thread]
CCP Savior wrote: Arthur Aihaken wrote: GÇó New smartbomb effects are pretty slick. They seem to really extend far out (well past range); not sure if this was intentional? Glad you like the new smartbomb FX and I think you're right wit...
- by Liner Xiandra - at 2015.11.15 11:34:56
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2. New Camera Conrols - in Test Server Feedback [original thread]
CCP Burger wrote: Orbit camera This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps wit...
- by Liner Xiandra - at 2015.11.13 21:55:16
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3. New FX on Singularity - in Test Server Feedback [original thread]
Bienator II wrote: new effects like web, eccm or TD have in their animation a ~2s segment were they are completely faded out and invisible. I would like to have this much shorter so that you can see the effect all the time. It would be sw...
- by Liner Xiandra - at 2015.11.13 18:04:46
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4. [Scylla] Change to the CSPA charge default. - in Test Server Feedback [original thread]
Morwen Lagann wrote: Yay! Now all we need the CSPA charge to actually go into people's wallets instead of into the void. (And remove the upper limit.) Also: the CSPA charge should only be taken when the conversation is accepted, not when the ...
- by Liner Xiandra - at 2015.03.02 19:06:29
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5. New atmospheric environment effects for asteroid belts. - in Test Server Feedback [original thread]
Rhavas wrote: I think you really missed an opportunity to dress up the Shattered planets! Would be great if you could do this around them as well. It would really add to the feel. This so much
- by Liner Xiandra - at 2015.01.04 13:05:22
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6. New atmospheric environment effects for asteroid belts. - in Test Server Feedback [original thread]
I like the new fields a lot, though I kinda expected to see a different fog colour for ice belts compared to ore belts, and possibly have some rotation on the particle rocks, but I would suspect that would grind the framerate to a halt if combined...
- by Liner Xiandra - at 2015.01.02 18:16:37
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7. New Tooltips on Singularity - in Test Server Feedback [original thread]
Liking these a lot, including the shortcut notice in the top corner. Tooltips on the overview items are a bit redundant for things like stations / gates / planets atm; but maybe if it showed some more data it'd be pretty cool; say a tooltip on a ...
- by Liner Xiandra - at 2014.05.02 09:30:00
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8. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: uhm, are you serious or was that a joke? are the sounds actually drowning each other or ? I don't have access to sisi "right now" so I can't double check, but the boosters, MWD and AB are working right??????? if ce...
- by Liner Xiandra - at 2014.04.20 18:32:00
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9. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Pertuabo Enkidgan wrote: Hey uh Ignore if already answered, but engine hums are gone. not talking about MWD but the hums themselves are gone. but if you dock and undock again, are they still gone? they are suppo...
- by Liner Xiandra - at 2014.04.20 09:51:00
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10. TriLambda Features and Feedback: Rubicon 1.3 - in Test Server Feedback [original thread]
CCP Sledgehammer wrote: To kick things off, we have completed our V3 work on all asteroids! All asteroids (ice included) have been renovated for Shader Model 3 and are in client now, we'd love to hear your feedback on how they look at your ...
- by Liner Xiandra - at 2014.02.26 21:01:00
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11. Rubicon 1.1 on Singularity - General Feedback thread - in Test Server Feedback [original thread]
Mobile Scan Inhibitor's glow effect is a little dissapointing; it's of a similar kind as the ship effects, being rendered independent of the camera angle. Spin the camera on the inhibitor while it's active and well... dissapointed. (dear art: i...
- by Liner Xiandra - at 2014.01.20 21:08:00
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12. Rubicon 1.1 on Singularity - General Feedback thread - in Test Server Feedback [original thread]
CCP BunnyVirus wrote: Oberine Noriepa wrote: Now that we have V3 stations, how long until the game receives an update to its lighting model? Until we complete V3 , theres only a slim chance that we will start working on updating the lighti...
- by Liner Xiandra - at 2014.01.08 21:25:00
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13. Rubicon 1.1 on Singularity - General Feedback thread - in Test Server Feedback [original thread]
Ship viewer considers the Nestor a Caldari battleship, I like the small touches of the ship description being colorized/laid out properly.
- by Liner Xiandra - at 2014.01.06 16:22:00
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14. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
Glad you guys found time to finish up bits of the Apocrypha expansion.
- by Liner Xiandra - at 2013.11.04 13:42:00
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15. Disappointing at best - in Test Server Feedback [original thread]
Golem makes me a little sad. It looks like it can tank like nothing before, but it lacks severely in looking fierce. Not sure about the duckface either.
- by Liner Xiandra - at 2013.10.08 18:37:00
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16. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
I'm disliking the scan on every jump. -When hauling stuff between stations on a freighter, -When going to a mission objective, -When I'm returning to an agent to get my reward, - ... I don't need/want to be confronted with random anomalies.
- by Liner Xiandra - at 2013.05.08 23:05:00
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17. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Sarmatiko wrote: New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should...
- by Liner Xiandra - at 2013.05.08 22:29:00
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18. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
The camera spinning with each jump gets a bit nauseating after a few jumps, predominantly because the tracking camera gets turned on and puts focus on the gate you just jumped through when arriving in the new system, and then warp to the next gate...
- by Liner Xiandra - at 2013.05.08 22:27:00
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19. Mass-test feedback - January 31 - in Test Server Feedback [original thread]
Machine Info and Settings OS version: Windows 7 ultimate x64 sp1
CPU: Intel Core i7 3770
GPU: Nvidia Geforce GTX 660 Ti
RAM: 16gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / mediu...
- by Liner Xiandra - at 2013.01.31 20:18:00
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20. Buckingham - HUD Changes - in Test Server Feedback [original thread]
Very much like the idea behind the changes. Showing top damage dealers; having cycle time of module shown at the targetted module icon etc. I just feel that this new layouting takes up way too much space for what it does. As a player you get more...
- by Liner Xiandra - at 2012.11.11 20:23:00
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